
Welcome to Bullet Hell Jam 7 The seventh annual Bullet Hell Jam is your chance to craft the ultimate bullet-dodging spectacle. You have exactly 10 days to pack as many projectiles into a single game as humanly possible.
Got questions, looking for a team, or just want to start the hype train early? JOIN US ON DISCORD
SHRINK
| gavel | LOTS_OF_BULLETS | The core of your gameplay must revolve around dodging, weaving, or surviving a relentless storm of projectiles. |
| gavel | 10_DAYS | The majority of your game's code and assets must be created during the jam period. |
| gavel | ANY_TEAM_SIZE | There’s no hard limit on team size, but massive groups can become a logistical nightmare. We highly recommend keeping your team to 4 members or less. |
| gavel | WINDOWS_OR_WEBGL | Please ensure your game can be played via browser (WebGL) or as a standalone Windows executable. You can support other platforms! |
| gavel | ENGLISH_PLEASE | Feel free to include multiple languages, but your game must be fully playable in English so everyone can participate in the rating process. |
| gavel | WARN_NSFW | If your game contains mature content, you must clearly mark it as NSFW. Please include an [NSFW] tag in your game's title or visibly on the thumbnail so players know exactly what to expect. |
| gavel | AI_DISCLOSURE | This is first and foremost a creative challenge, so we strongly discourage the use of AI. If you do choose to use it, you must clearly disclose it in your game's description. You'll be asked about this upon submission, and we will be checking. Need clarification? Check out this post and drop by the Discord server to chat. |
Want to spawn lots of bullets in Unity? Look no further than BULLETFURY - newly updated and open-sourced. Use it for free forever - with a paid Unity Asset Store version that adds some nice extra functionality.